Work
Selected projects. My origin story is in mixed reality game development, creative invention with frontier tech, and company building. I apply that sensibility to product leadership, strategy and GTM for hyperscale and startup customers.
Vaire Computing
Productising reversible computing
First non-engineering hire at a frontier compute startup. Worked with founders and engineering leadership to translate the technology into a product roadmap and build a pipeline with hyperscale, enterprise and sovereign customers.

Yoto
Product strategy & creator tools
Advised on product strategy for a fast-growing children's audio hardware company. Focused on the creator ecosystem and game development platform.
Meta
AR headset strategy
Consulting with Meta's AR product leaders on gameplay formats and developer ecosystem for future consumer devices.
Collaborative Earth
Satellite collaboration platform
Product strategy for a platform connecting ecological scientists with machine learning experts and earth observation datasets.
Niantic
Spatial AI product leadership
London Head of Studio. Worked with advanced AI and augmented reality research teams to translate cutting-edge technology into gameplay and platform features.
Sensible Object
Alexa Games — voice AI
Selected for the first Alexa Accelerator to create voice AI games and develop a product strategy for voice-enabled product lines.
Sensible Object
Beasts of Balance
A co-operative family game built on custom hardware, combining physical stacking with digital world-building. Sold in Apple Stores worldwide. Won multiple design awards. Still delighting players a decade later.
"A 21st-century board game"
The Guardian

Hide&Seek
Tate Modern
Commissioned by Tate Modern and Bloomberg to create a mixed reality iOS game which invited players to play with the permanent collection.

Hide&Seek
Warner Bros
221b.sh was a 2-player browser-based interactive prequel to the hit movie, developed with AKQA, utilising novel technologies including Photosynth and Facebook Connect.
